Ziel des Spiels ist es, als Erster alle 10 Phasen ab- zuschließen. Ablegestapel. Diese. Karte fügt er seinen Handkarten hinzu. 1. SPIELREGELN. ™. POCKET. eBay Kleinanzeigen: Phase 10 Pocket, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Finden Sie Top-Angebote für Phase 10 Kartenspiel Pocket Phase10 bei eBay. Kostenlose Lieferung für viele Artikel!
Phase 10 Spielanleitung: Regeln einfach erklärteBay Kleinanzeigen: Phase 10 Pocket, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA. Phase 10 ist eines der weltweit erfolgreichsten Kartenspiele. Hier findest du Spielregeln und Beispiel zu Phase 10 inkl. Phasenliste und Bildern.
Phase 10 Pocket Navigation VideoPocket Products Review [QUICK DIGITAL PRODUCTS 10/10] This article needs additional citations for verification. In addition, a "floating" player must draw a card and play it if able, and must draw the top card from the discard pile if it can be played; thus the floating player can be forced to play on their next Www.Stargames.Com Kostenlos Spielen instead of drawing and discarding. A player may hit any combination of their own Phase and other player's Phases, and may hit with Stein Haus many cards as can be played from the player's hand on a single turn.
Color is unimportant here. Choose two of the sets and lay them down, while getting rid of the rest by discarding them. A Run is defined as four or more numbered cards that are sequential.
Your task is to build Phase 2. Color is irrelevant here. A group of one color as in Phase 8 , is simply defined as all cards being of the same color.
Numbers are irrelevant here, including repetitive numbers. It can be all seven green cards, or seven blue cards, or seven red cards. Phase 10 can be played by 2 to 6 players.
Choose a dealer to shuffle and deal out 10 cards face down, to each player. Players should not show their cards to one another.
The remaining cards are placed in the center of the group to form the Draw Pile. A card is then turned over and placed next to it.
This is the Discard Pile. Draw a card from either the Draw Pile or the Discard Pile, and add it to your hand. And then, discard any card that you want onto the Discard Pile.
This is an example array prior to building a Phase, in this case, the second Phase. If you have the required cards, you can then proceed to build your Phase.
During your turn, if you can make a Phase, make sure you have all the required cards to form the Phase before laying them down face up in front of you.
If not, after drawing and discarding your cards, play moves on to the next person in turn. Each round is played in a clockwise direction, until finally, someone completes their Phase and goes out.
A phase is a combination of cards and can be composed of sets multiple cards of the same value , runs multiple cards in consecutive ascending order , cards of one color, or a combination of these.
Each phase to be completed is specific to each hand dealt, meaning you need to complete the current phase in order to advance to the next one.
Finish all 10 and win the game of Phase Each deck contains 'Wild' and 'Skip' cards that deliver game-changing moments! A 'Wild' card can be used in place of a number card, as well as be used as any color to complete any phase, while a 'Skip' card causes your opponent to lose a turn.
In Phase 10 card game, as the name suggests, is played in 10 phases, each demanding a unique sequence.
It's different every time you play Phase 10, making it a favourite among kids and adults alike. Playing this game just one time will make it a regular among your family and your friends.
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Having problems? The player who does this first wins the hand and scores no penalty; all other players earn penalty points according to the value of cards remaining in their hand.
With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.
A phase is a combination of cards. Phases are usually composed of sets multiple cards of the same value , runs multiple cards in consecutive ascending order , cards of one color, or a combination of these.
As the name suggests, there are ten phases:. Each player can make only one phase per hand. In the original and Phase 10 Twist versions, the phases must also be completed in order, but the Master's Edition variant has a rule allowing players to choose the phase they will attempt to complete after being dealt their hand and before play begins.
One player is chosen to be the dealer alternately, the deal can rotate to the left after each hand. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player.
Players hold their 10 cards in hand so that the other players cannot see them. The remaining deck is placed face-down in the center of the play area to become the draw pile.
A wild card turned up goes to the next player. The dealer then turns the top card of the draw pile over and places it next to the draw pile, to become the discard pile.
During the first hand, all players try to complete Phase 1. Play consists of;. If, during a player's turn, they are able to make their current Phase with the cards in their hand, they lay the Phase down, face-up on the table before discarding.
Hitting is the way to get rid of leftover cards after making a Phase. A hit is made by putting a card directly on a Phase already laid down.
The cards must properly fit with the cards already down. Before a player can make a hit, their own Phase must already be laid down.
A player may only hit during their turn. A player may hit any combination of their own Phase and other player's Phases, and may hit with as many cards as can be played from the player's hand on a single turn.
Players are not allowed to replace a wild card in a Phase with the card from their hand matching the card the Wild stands for. Replacing Wild Cards is a possible Variant Rule.
After laying down a Phase, players try to "go out" as soon as possible. To go out, a player must get rid of all of their cards by hitting and discarding.
The player to go out first wins the hand. The winner of the hand, and any other players who also completed their Phase, will advance to the next Phase for the next hand, while any player not able to complete their Phase remain on that same Phase for the next hand.
Players count up the total value of cards left in their hands the fewer cards left in their hand, the better and score them as follows;.
Each player's score for the hand is added to that player's running total players who did not complete their Phase cannot have a score of less than 50 for the hand and often have far more with the inclusion of extra points for large values and wilds; this is known as being "set" similar to Hearts or Spades , the deal rotates to the left, all the cards are shuffled and a new hand begins.
Every Phase has its own sets of cards to collect. When you have your sets, throw them down for everyone to see. The Phase is finished! The round ends when one player gets rid of all their cards.
Everyone else tackles the next challenge. Watch carefully for patterns and outwit the game. Unlock new rules to explore and solve. Play offline and blaze a trail through increasing challenges.
Use Power-Ups to get an edge and win rewards!